Hero Siege Ether skill tree showing a large set of connected build nodes
BROWSER-LOCAL

Build brief completeness

0/8
01

What belongs in a shareable build brief

  • Class, season, level and current difficulty.
  • Primary damage skill and the mechanic that scales it.
  • Defensive plan: capped gaps, sustain, mitigation and movement.
  • Two or three key items, plus which slot is still blocking progression.
  • Ether and Incarnation priorities with a screenshot of the relevant branch.
02

Use gates, not a copied endgame picture

GateReady when…If it fails…
Normal → NightmareCampaign route is complete and basic defenses are stable.Finish missing waypoints and replace dead gear slots.
Nightmare → HellYou can clear packs without repeated one-shots.Trade some damage for resistance, sustain or movement.
Hell → InfernoBoss attempts are consistent, not lucky.Review mechanics and coherent item rolls.
Act 8 → EbontharnOdin is defeated.Confirm Act 8 completion and the active quest state.
FIELD NOTE

The Ebontharn unlock is official. Exact numerical thresholds vary by class, patch and build, so this planner deliberately uses observable readiness signals.

03

Run the same review after every wall

  1. 01Name the failure: damage, survival, sustain, mobility, mechanics or route knowledge.
  2. 02Change one subsystem at a time so the result is readable.
  3. 03Test against the same kind of content, not a friendlier area.
  4. 04Record the result and the next constraint before spending more currency.
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Questions players ask

Does this planner calculate exact Hero Siege DPS?

No. It is a browser-local planning brief. Exact formula simulation requires verified current game data that this site does not claim to have.

Is my planner saved to an account?

No account is used. The checklist is stored only in local browser storage and can be cleared at any time.

SRC

Source ledger

Sources support the page at different confidence levels; community detail is labelled in the visible guide.

Hero Siege on SteamGame identity, features and current store capabilities.Season 10: EbontharnOfficial Act 9, difficulty and seasonal-system changes.Official community wikiSystem terminology; totals are treated as patch-sensitive.